![]() It was a very small team – about four people. “There wasn’t time for this, so I went to the Blue Byte boss at this time and asked about the improvements and he told me… just go for it.,” relates Thomas, “So we started Settlers 2 development. I’d played Settlers 1 and had a list of improvements which I’d have liked for Settlers”. “I’d finished a project – I’m not sure which one – and Settlers 1 was about to be finished,” Thomas explains, “So I did some QA. That was an innovative economic real-time strategy game, which ignored the cut and thrust of the Westwood model for carefully considered construction. Thomas was working at Blue Byte around the time the first Settlers was released. I very much like games, and game play and design problems… but I wouldn’t describe myself as a game designer.” “I started as a programmer,” he argues, “I would much more say I’m a programmer than a designer. He certainly resists being labeled a programmer/designer. Take Thomas Hauser, who has always been primarily a programmer. Except, there was a time when if you were in the right place at the right time you could put your ideas where your idle whimsy was. Sitting and playing the latest game and thinking “You know, this is pretty neat, but if I was in charge I’d have done this and this and of course THAT” before going off and getting on with our lives. ![]()
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